Component Basics
Welcome to the development tutorial for Newcar extensions! We will gradually explain the development approach for Newcar extensions so that everyone can develop Newcar extensions more effectively!
The packages we need to use are:
@newcar/core
- The core package of Newcar@newcar/basic
- The basic graphics package of Newcar@newcar/utils
- The utility package of Newcarcanvaskit-wasm
- An old friend, the CanvasKit-WASM package
Install these two packages in your project directory, and then you can start developing Widgets!
All our Widgets are based on the Widget
class, which defines some methods for the kernel to operate on them.
The most basic structure
To provide users with a more complete type experience, we recommend using TypeScript instead of JavaScript for development.
import { Widget } from "@newcar/core";
import type { CanvasKit, Canvas } from "canvaskit-wasm";
export interface MyWidgetOptions {
style?: MyWidgetStyle;
}
export interface MyWidgetStyle {}
export class MyWidget extends Widget {
constructor(options?: MyWidgetOptions) {
options ??= {}; // Add a condition here to prevent users from passing empty options
}
// Initialize the Widget
init(ck: CanvasKit) {}
// Pre-draw, including updating on demand
predraw(ck: CanvasKit, prop: string) {}
// Draw
draw(canvas: Canvas) {}
}
MyWidgetOptions
- Custom options for the Widget, including styleMyWidgetStyle
- Custom style for the WidgetMyWidget
- The body of the custom Widgetinit
- Initializeck
- The namespace of CanvasKit-WASM
predraw
- Pre-draw, including updating on demandck
- The namespace of CanvasKit-WASMprop
- The changed parameter
draw
- Drawing functioncanvas
- The canvas object of CanvasKit-WASM
For the use of CanvasKit-WASM, please refer to the Skia official website.
Now let's implement a triangle:
import { Widget } from "@newcar/core";
import { Color } from "@newcar/utils";
import type { CanvasKit, Canvas, Paint, Path } from "canvaskit-wasm";
export interface MyWidgetOptions {
style?: MyWidgetStyle;
}
export interface MyWidgetStyle {
color: Color;
}
export class MyWidget extends Widget {
paint: Paint;
path: Path;
declare style: MyWidgetStyle;
constructor(
public point1: [number, number],
public point2: [number, number],
public point3: [number, number],
options?: MyWidgetOptions
) {
options ??= {}; // Add a condition here to prevent users from passing empty options
options.style ??= {};
this.style.color = options.style.color;
}
// Initialize the Widget
init(ck: CanvasKit) {
this.paint = new ck.Paint();
this.path = new ck.Path();
// Pay special attention here, it needs to be converted to Float4 format
this.paint.setColor(this.style.color.toFloat4());
this.paint.setStyle(ck.PaintStyle.Stroke);
}
// Pre-draw, including updating on demand
predraw(ck: CanvasKit, prop: string) {
switch (prop) {
case "style.color": {
// This is also the case
this.paint.setColor(this.style.color.toFloat4());
break;
}
case "point1":
case "point2":
case "point3": {
this.path.moveTo(...this.point1);
this.path.lineTo(...this.point2);
this.path.lineTo(...this.point3);
this.path.close();
}
}
}
// Draw
draw(canvas: Canvas) {
canvas.drawPath(this.path, this.paint);
}
}
CanvasKit has many similarities to native Canvas2d. You can refer to the Skia API for development. Of course, we recommend using the "building blocks" approach to construct our Widgets. Please see the next article for details.